ISO 10303-214:2010(E)

Table 22 — Mapping for Light_source in UoF P3

Figure — Arrowleft Index for application objects starting with L 

Figure — AP214 Overview
Application element AIM element Source Rules Reference path
LIGHT_SOURCE


#1: If the colour is user-defined.
#2: If the colour is pre-defined.
#3: If the geometry for display is two-dimensional.
#4: If the geometry for display is three-dimensional.
light_source
46
 
 

 
colour light_source.light_colour
46
 
14,36,264 light_source.light_colour ->
colour
{colour =>
#1: (colour_specification =>
colour_rgb)
#2: (pre_defined_colour =>
draughting_pre_defined_colour)}

 
light_type (light_source_ambient)
(light_source_directional)
(light_source_spot)
(light_source_positional)
46
46
46
46
 
  light_source =>
(light_source_ambient)
(light_source_directional)
(light_source_spot)
(light_source_positional)
 
light_source to model_image
(as is_defined_for)
PATH
 
 
  light_source <=
geometric_representation_item <=
representation_item <-
representation.items[i]
representation
{representation =>
presentation_representation =>
presentation_view}
representation.items[i] ->
representation_item =>
mapped_item =>
camera_image =>
#3: (camera_image_2d_with_scale)
#4: (camera_image_3d_with_scale)

 


© ISO 2010 — All rights reserved